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Most of the time, you hit a volume button on your iPhone, iPod touch, or iPad, and it does what you expect, whether it’s turning up your reminder alarms or turning down your music. And then there are the other times. But once you understand the different “kinds” of sounds, the interaction between software settings and the volume buttons, and how context overrides the default course of events, you’ll have better control over your device's volume. The sound of more than music The key to mastering volume adjustment is understanding that most of the sounds on your device fall into one of two categories. General audio includes music and other media, and the voice volume on the iPhone and for FaceTime on all devices. The “ringers and alerts” category includes not only the iPhone ringer, but also: FaceTime rings; Clock app alarms; notifications and individual app alerts; keyboard clicks; and miscellaneous app sounds like the whoosh of sending Mail.
You can adjust the individual volume level of users in your server to optimize your audio. On the right-hand side, click on the user you whose volume wish to adjust. A volume slider will appear. Lower or raise as you please!
Basically, you can decide which kind of sounds—general audio or the ringers and alerts—your volume buttons control by going to Settings Sounds and, under Ringers and Alerts, set Change With Buttons to On or Off; if you turn it off, the buttons control the general audio. But your default choice is easily, and often, overridden because what you’re doing at any given moment takes precedence over the default settings Context is everything The volume buttons “just work” most of the time because they’re context-sensitive.
If, for instance, you’re in the Music app, the buttons change the media volume even if you’ve set them to control Ringers and Alerts; this happens even if the music controls are merely showing, on a Lock screen or in the multitasking bar, with no music playing. Conversely, when media volume is the default, you can change the Ringer volume when an alarm is playing. These changes affect the overall volume setting for that category, not just temporarily or for the current sound. The volume settings screen The volume icon that appears when you use the buttons helpfully indicates what you’re adjusting. With Ringers and Alerts as the default, press a button when you’re on a Home screen with no music playing and the icon is labeled Ringer (on the iPhone) or Sound Effects (on other devices). If Ringer and Alerts is turned off, you get the unlabeled icon that stands for general audio.
If you’re using headphones, it’s their volume that’s altered, not the device’s speaker, and the volume icon notes that. As for controlling the volume in games, that’s complicated. Many games are set to the Ringers and Alerts volume when you first run them; some interact with that setting if you change the game volume. Some newly launched games inherit the volume level from the last game app you used. A game remembers its own volume setting from its previous use if it’s been sitting in the multitasking bar. Luckily, no matter your default setting for the volume buttons, they will always control the volume of the current game.
Want Siri to talk louder, or to lower its voice? Neither general audio nor Ringers and Alerts volume settings affect that. To adjust both the little chirp and the voice volume, start Siri with a press of the Home button, and use the volume buttons while Siri’s open.
Setting limits While you're in Settings, you can also set an upper limit for headphone music volume in Music Volume Limit to protect your—or a child's—hearing. The setting doesn't restrict non-headphone volume. (A side effect of setting a lower limit is that each press of a volume button changes it by a smaller increment.) You can prevent the youngling from upping the volume by locking the level with a passcode. Go to Settings General Restrictions; tap Enable Restrictions if necessary, and supply a passcode. Tap Volume Limit and then Don’t Allow Changes. Mute and other silencers Volume isn’t the only thing that depends on context. How you mute your device can depend on which device you’re using, the situation, and hardware or software settings.
When your iPhone is ringing, hit either volume button to temporarily mute it; this also works for FaceTime rings on any device. On the iPhone, flip the Ring/Silent switch to kill the ringer; it will still ring through headphones. This also mutes Calendar and Reminder alerts, most games, and other sound effects (including the camera shutter) but not alarms—an important point if you’re sitting in the. On an iPad, use the Side Switch to mute button ringers and alerts; it doesn’t affect music or other media. In Settings General, under Use Side Switch To, tap Mute. To override the setting, or mute the iPad when the Side Switch is set to Orientation Lock, see the details in. You can also mute the volume with the volume button: Hold down the lower end for about two seconds.
Use Settings General and turn on Do Not Disturb to silence notifications during the times you specify. This works only when your device is locked, and does not affect alarms.
You can mute certain sounds for some individual apps in Settings Sounds. Tap New Mail in the Sounds list, for instance, and then tap None.
Its fortunately quite easy to exclude an Audio source from your stream or recording. But there are a few things we cannot do. Hello, Ive tried to use your Stereo Mix guide, as i have the same onboard sound as you do in the video.
However after following the guide exactly 5 times now it does not seem to work as you have stated in the guide. What im trying to accomplish is to be able to livestream and have mumble or teamspeak not transmit over my livesteam, but at the same time still use the mic connected to my headset to talk to people in mumble/teamspeak and to my livestream (using OBS). When i setup as your guide shows all of that works except my mic does not work over OBS, so my livestream does not hear mumble/teamspeak but they also do not hear me over my mic. OBS is set to use the default recording device, if i set it manually to use the realtek mic, then mumble/teamspeak start to play over the livestream again, defeating the whole purpose. Is what im trying to accomplish not possible? From what your saying in the guide this should be possible.
Hmm, thats an usual error, if you use the Stereomix with front and back port, normally the back port should be default playback device and used in obs as desktop sound. The stereomix forwards the sound to the front port where you mix in TeamSpeak/Mumble. From your explanation you got that working. Now in OBS you just select the Microphone for Auxillary/Mic input, TS/Mumble will use the same. And thats about it. Double check that listen to is only active on the stereomix, and the correct device is selected in the dropdown.
No other recording device should have listen to active. And double check that Teamspeak/Mumble use the front output, not the back output, and also not the stereomix:). Hi, I spent several days researching this subject of seperate audio channels.
I am going to mention an alternative, which is my current setup, and share my experiences. My setup: ○Asus Xonar pcie soundcard ○Motherboard soundcard ○Rode NT-USB Microphone ○Rolls MX41b four channel stereo mixer ○4 × stereo AUX cables ○Beyerdynamic headphones ○Tannoy studio speakers ○Mp3 player/smartphone/tablet/whatever has my jams. ○Windows 8 How I connect this gear: ○first plug in the AUX cables to devices (soundcards, music device, microphone monitor).
Connect the AUX cables to the stereo Rolls mixer. Next connect your speakers or headphones. Never both. For example: Channel1=Asus Soundcard, Ch2=Motherboard Soundcard, Ch3=MusicPlayer device, Ch4=Mic monitoring, Output = headphones. ○On Windows 8 go to the audio devices window (right click the speaker icon in the system tray and select devices).
Right click the soundcard you want to hear game sounds, and select Set as Default Device. Next right click the soundcard you want to hear VoIP, and select Set as Default Communications Device. Never both.
If you noticed that the Rolls mixer has both mini jack and TRS jack, do not use an adapter to output to speakers and headphones. The headphones will become a pick up, like a microphone, potentially causing feedback. Maybe use a splitter cable, I stick to unplugging to switch between the 2. Note: the PCIe soundcard is not necessary if your motherboard has support for seperate channels like: front io sound, rear io sound, and/or an extra line out port. You can set it up for those devices if they appear on your audio device list. (EG: Ch1:FrontIO/LineOut, Ch2:RearIO.) My experience Before this setup I had other gear, and I will briefly explain why this is the best out of what I tried.
First I had a small Behringer Xenyx mixer and a SE-X1 XLR microphone. I do not recommend mixers like the Behringer Xenyx or anything remotely similar cause of extra power brick, unbalanced TRS, mono audio inputs, etc. Later I traded my mixer for an external soundcard: Focusrite Scarlet 2i2. It was OK, but lacked input and output features. Then traded that gear for my current setup, and it is a significant improvement, simple, and efficient.
(IMO) BTW, the Rolls stereo mixer I have is the only mini jack stereo mixer I could find without a power brick. The rest were mono, or no longer in production. Rolls is from North America, so if you are in Europe you can find this mixer on the online store: thomann. Best, Sebastian PS: JACK0R, thank you for The Helping Squad, it helped me a lot! This is a nice simple guide thaaank you:-)!
But is there a way just to simply lower certain sources volume for the viewers but not for me? I just wanna lower the teamspeak volume for my viewers but not for me. My friend is louder/better audible in my stream than myself. Yes i could lower the TS Sound in general, but thats not the perfect solution since it makes it hard for me to understand while gaming. I hope you understand what my problem is:-) Is there any workaround to solve this? Or is there a mixer plugin for obs (like a duplicated Windows Soundmixer just for the OBS output) Thanks.
Edit: I watched the YouTube video again and I think I understand - YouTube, being in a Chrome browser, cannot be separated / split at all, so it's impossible to do what I want to do. Please be so kind as to tell me whether I'm understanding this correctly.
I want to be able to watch YouTube videos on a desktop via Chrome, listening via a headset, recording via OBS Studio, but not recording the mic. Basically, this is so my kid can watch on a separate screen, hear the audio, and I have the show recorded in case he really loves it I can save it to a tablet for car rides. On the other desktop (prob virtual via winkey+tab), I want to just be able to do whatever, like I could be working in another program or even watching my own YouTube likes and listening via the laptop speakers. I have figured out how to make the video work - OBS will record a window I choose and not switch to the other desktop/Chrome when I do. But the audio from both are mixing together. I tried to understand this guide, watched two YouTube videos I made StereoMix my default device in Recording, but I don't see what that did. Even when I have it listen to the playback device that is making sound / green bars, and the stereomix levels are 100, the stereomix bars never show green.
When I plug in the headset with mic via a USB adapter, that adds a USB PnP Sound Device as both a Mic (record) and Speakers (playback). In playback, I also have the Realtek HDA speakers (that's the laptop speakers). There' s also Realtek Digital Output enabled, but it never shows green when there's sound.
Thanks for any help:). Ok, so I tried using Voicemeeter to separate my discord from my games, but it just doesnt work. Discord is only going to my speakers, while everything else goes to default device, which is the virtual voicemeet cable.
This would be fine except windows seems to still think I want my speakers as a default device. Everything goes to both my speakers and my virtual cable, except discord. Any ideas on how to fix this? It works fine if I set it up using VAC, but that has the annoying trial watermark every time it makes sound. It seems like I need 2 virtual inputs, but I only have 1.
Is there any way to add another thru Voicemeet? Edit: If I set it the other way around, with my speakers being default and virtual cable being used exclusively by discord, I have a different problem. I can separate my voice and discord, but can't separate discord from game audio.
How do I stop audio reverbing/looping when Skype is being pushed to Facebook Live? I set up a scene with Skype as a source, and published to Live. It took 10-15 seconds before something said on Skype appeared on Facebook (inconvenient, but not the end of the world). Then it would be picked up by Skype, with the result that the audio would keep looping over itself. This made it impossible for the host to participate. (Is there any Help from OBS? Or do we just help each other figure it out here?).